Recording & Sharing

14.Record & Share

Record the simulation as a GIF. Share with a single link.

§RRead

An animation is only an animation when someone else sees it.

The simulator records at the frame rate of the simulation, not the screen. Pick your duration, pick your camera angle, and export a GIF. The recording captures the physics as it happened — no post-processing, no separate render pass. What you see is what you get.

A good recording starts a beat before the action and ends a beat after. For the cannon scene: start recording at t = 0, let the ball fire at t = 1, capture the wall collapse, and stop around t = 4-5 seconds.

§TTry

Open the studio and find the GIF recorder.

Load your cannon scene. Click the record button (camera icon) in the toolbar. Set duration to 5 seconds, frame rate to 30 fps. Position the camera so you can see both the cannon and the wall.

§PPredict

What duration captures the full collapse?

The ball fires at t = 1s. It reaches the wall around t = 1.5s. Bricks take another 1-2 seconds to settle. What total recording duration captures everything?

Reveal

4-5 seconds captures the full sequence: idle, fire, impact, settle. You can always trim later, but starting with 5 seconds is safe.

§VVerify

Record and preview.

Hit the record button. The simulation plays through while capturing frames. When complete, preview the GIF. If the timing or angle is wrong, adjust and re-record. Each attempt takes only a few seconds.

§MModify

Polish and share.

Final challenge: Tweak anything — the camera angle, the wall height, the ball speed, the number of bricks. Make it look dramatic. Re-record. Then use the Share button to generate a link. Anyone with the link can view and interact with your scene.

You have built a simulation from first principles: vectors, transforms, meshes, shaders, frames, forces, collisions, scripting, and recording. This is computer graphics.

Checkpoint

Save a GIF and generate a share link. You have completed the learning path.