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ThinkInsideTheBox vs Shadertoy

Shadertoy is the place to write and share full-screen GLSL shader art, with a huge community behind it. ThinkInsideTheBox is for when you want shaders on objects inside a live 3D physics scene that you control with JavaScript.

Updated 2026-11-02

Quick verdict

Choose ThinkInsideTheBox if

you want rigid bodies, cloth and collisions, want to drive the scene with per-frame JavaScript, or want to see a shader on a moving physical object.

Choose the other tool if

you're writing a full-screen shader or ray-marched scene, want multipass buffers, audio, webcam or VR input, or want to learn from and share with Shadertoy's large shader community.

Side by side

FeatureThinkInsideTheBoxShadertoy
Main ideaA 3D physics scene you scriptShaders written in GLSL, shared with a community
GLSL shadersVertex and fragment shaders on objectsYes
Multipass buffersNoYes
Physics engineRapier rigid bodies, Verlet clothNot listed
JavaScript scriptingPer-frame scripts with a physics APINot listed
InputsLive sliders in scripts (scripts don't read mouse or keyboard)Mouse, keyboard, mic, webcam, video, music, VR headsets
SharingScene in a link, no sign-up to openPermanent URLs, embeds, private sharing
Public galleryCurated demos only, no user publishingPublic gallery, online since 2013
Learning material14 interactive lessons on graphics and physicsHuge library of public shaders to read

Shadertoy details are from its Wikipedia article, checked November 2026. "Not listed" means its listed features don't include it.

Where Shadertoy is stronger

Shadertoy has been the center of real-time shader art since 2013. Its multipass buffers, audio and webcam inputs and VR support go far beyond our shader editor, and its public library is one of the best ways to learn GLSL by reading other people's work. If your project is the shader itself, start there.

Where ThinkInsideTheBox is different

Here a shader is one part of a scene. Objects have mass and collide, cloth hangs and blows in the wind, and a few lines of JavaScript can spawn bodies, push them or flip gravity every frame. You can watch a shader react as its object tumbles. See the scripting guide for what that looks like.

Try it now

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